I’m writing in English for better understanding, sorry everyone.
Im
Gameurl: 火影忍者-忍者新世代官方网站-腾讯游戏
I’m writing in English for better understanding, sorry everyone.
I was looking at the game in question, I saw that it involved Unity files, I have no experience decoding this type of file.
I checked the idapro to see which functions access the file to understand how it was read, I found some functions but it seemed like a dead end.
Basically, I’ve stumbled down this path. I need to find the VTABLE for reading the file, which is between (32480, 62352) and (531304, 50240), to find where the decoding key is assembled.
There are also functions like sub_4FA4D0 and sub_5012B0.
I gathered information based on the log via adb logcat; it would basically be seeing where the (*(vtable + 0x10))(backend, filename, arg2, arg3) is constructed, but I can’t find it. There are no references, so I’m stuck.
Sorry for being arrogant, I don’t understand decoding in Unity. I read some posts on this forum and tested the AnimeStudio tool, but I couldn’t get it to work because, theoretically, I would need the keyHeader.
I’m asking for help not to have someone do it for me, but to get ideas and tips on what I can do so I can better understand how this works.
My goal is basically to get the ninja sprites.


