I created interactive Azur Lane Live2D viewer

Of course there are some missing things like the Events name, but overall I can get it back. It’s just that I’m having trouble with why the animation doesn’t work when running in the build version, while in the Editor it’s fine.

Just so you know, I can make it work by using the generated prefab when you importing .moc3 file in Unity Editor. But it defeats the purpose to dynamically instantiate the model at runtime.

I’ve tried asking in the official Live2D forum, I hope to get an answer or useful tips.