I created interactive Azur Lane Live2D viewer

I’m working on a Live2D viewer for Azur Lane. Not just a regular Live2D viewer, I want an experience that is similar to the content in the game.

I’ve done similar projects for other games, but they used Spine technology. Azur Lane uses Cubism, which I’ve only recently learned about.

I’ve encountered some obstacles in the development. If anyone here knows more about Cubism, you can help me at GitHub - bungaku-moe/Azure-Gravure: ⚓ Azur Lane Interactive Live2D/Spine Viewer. The project is open source.

Here’s a small glimpse of what I’ve achieved: https://www.youtube.com/watch?v=DGpxtZsssYs

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主要问题是现在的AssetStudio或UnityLive2DExtractor解包出来的动作文件缺少一些参数,没有完美还原。建议弄个直接读取unity文件的

Of course there are some missing things like the Events name, but overall I can get it back. It’s just that I’m having trouble with why the animation doesn’t work when running in the build version, while in the Editor it’s fine.

Just so you know, I can make it work by using the generated prefab when you importing .moc3 file in Unity Editor. But it defeats the purpose to dynamically instantiate the model at runtime.

I’ve tried asking in the official Live2D forum, I hope to get an answer or useful tips.