I’m working on a Live2D viewer for Azur Lane. Not just a regular Live2D viewer, I want an experience that is similar to the content in the game.
I’ve done similar projects for other games, but they used Spine technology. Azur Lane uses Cubism, which I’ve only recently learned about.
I’ve encountered some obstacles in the development. If anyone here knows more about Cubism
, you can help me at GitHub - bungaku-moe/Azure-Gravure: ⚓ Azur Lane Interactive Live2D/Spine Viewer. The project is open source.
Here’s a small glimpse of what I’ve achieved: https://www.youtube.com/watch?v=DGpxtZsssYs