script the convertion fade to motion, I don’t know if it works
const path = require('path');
//const dirPath = './'
function processFadeFiles(dirPath) {
const files = fs.readdirSync(dirPath);
console.log(files)
for (const file of files) {
const filePath = path.join(dirPath, file);
const stat = fs.statSync(filePath);
if (stat.isDirectory()) {
processFadeFiles(filePath);
} else if (file.endsWith('.fade.json')) {
const fileName = path.basename(file, '.fade.json');
const data = fs.readFileSync(filePath, 'utf8');
const obj = JSON.parse(data);
const motion3Json = {
'Version': 3,
"Meta": {
"Duration": 0.000,
"Fps": 60.0,
"Loop": true,
"AreBeziersRestricted": true,
"CurveCount": 0,
"TotalSegmentCount": 0,
"TotalPointCount": 0,
"UserDataCount": 1,
"TotalUserDataSize": 0
},
"Curves": [],
"UserData": [
{
"Time": 0.0,
"Value": ""
}
]
};
// motion3Json.Meta.TotalSegmentCount = obj.ParameterIds * 10
// motion3Json.Meta.TotalSegmentCount = obj.ParameterIds * 15
let TotalSegmentCount = 0
let maxTime = 0.0
for (let i = 0; i < obj.ParameterCurves.length; i++) {
let Segments = []
for (let j = 0; j < obj.ParameterCurves[i].m_Curve.length; j++) {
TotalSegmentCount++;
Segments.push(obj.ParameterCurves[i].m_Curve[j].time ?? 0)
Segments.push(obj.ParameterCurves[i].m_Curve[j].value ?? 0)
Segments.push(obj.ParameterCurves[i].m_Curve[j].weightedMode ?? 0)
maxTime = maxTime > obj.ParameterCurves[i].m_Curve[j].time ? maxTime : obj.ParameterCurves[i].m_Curve[j].time
}
Segments.pop()
motion3Json.Curves.push({
"Target": "Parameter",
"Id": obj.ParameterIds[i],
"Segments": Segments
})
}
motion3Json.Meta.CurveCount = obj.ParameterIds.length
motion3Json.Meta.Duration = maxTime
motion3Json.Meta.TotalSegmentCount = TotalSegmentCount
motion3Json.Meta.TotalPointCount = obj.ParameterIds.length + TotalSegmentCount
fs.writeFileSync(path.join(dirPath, `${fileName}.motion3.json`), JSON.stringify(motion3Json, '\t'));
console.log(path.join(dirPath, `${fileName}.motion3.json`) + "已生成");
} else if (file.endsWith('CubismPhysicsController.json')) {
const data = fs.readFileSync(filePath, 'utf8');
const obj = JSON.parse(data);
let physicsJson = {
"Version": 3,
"Meta": {
"PhysicsSettingCount": 0,
"TotalInputCount": 0,
"TotalOutputCount": 0,
"VertexCount": 0,
"Fps": 0,
"EffectiveForces": {
},
"PhysicsDictionary": [
]
},
"PhysicsSettings": []
}
physicsJson.Meta.EffectiveForces.Gravity = obj?._rig?.Gravity
physicsJson.Meta.EffectiveForces.Wind = obj?._rig?.Wind
physicsJson.Meta.Fps = obj._rig.Fps ?? 60
for (let i = 0; i < obj._rig?.SubRigs?.length ?? 0; i++) {
let physicsSetting = {
"Id": "PhysicsSetting",
"Input": [
],
"Output": [
],
"Vertices": [
],
"Normalization": {
}
}
let rig = obj._rig.SubRigs[i]
physicsSetting.Id = physicsSetting.Id + (i + 1)
physicsJson.Meta.PhysicsDictionary.push({
"Id": physicsSetting.Id,
"Name": i + 1 + ""
})
for (let j = 0; j < rig?.Input.length ?? 0; j++) {
physicsSetting.Input.push({
"Source": {
"Target": "Parameter",
"Id": rig.Input[j].SourceId
},
"Weight": rig.Input[j].Weight,
"Type": rig.Input[j].AngleScale || rig.Input[j].AngleScale === 0 ? "Angle" : "X",
"Reflect": false
})
}
for (let j = 0; j < rig?.Output.length ?? 0; j++) {
physicsSetting.Output.push({
"Destination": {
"Target": "Parameter",
"Id": rig.Output[j].DestinationId
},
"VertexIndex": 1,
"Scale": rig.Output[j].AngleScale ?? 1,
"Weight": rig.Output[j].Weight,
"Type": rig.Output[j].AngleScale || rig.Output[j].AngleScale === 0 ? "Angle" : "X",
"Reflect": false
})
}
for(let j = 0; j < rig?.Particles?.length; j++) {
physicsSetting.Vertices.push( {
"Position": rig?.Particles[j].InitialPosition,
"Mobility": rig?.Particles[j].Mobility,
"Delay": rig?.Particles[j].Delay,
"Acceleration": rig?.Particles[j].Acceleration,
"Radius": rig?.Particles[j].Radius
})
}
physicsSetting.Normalization = rig.Normalization
physicsJson.PhysicsSettings.push(physicsSetting)
}
fs.writeFileSync(path.join(dirPath, `l2d.physics3.json`), JSON.stringify(physicsJson, '\t'));
console.log(path.join(dirPath, `l2d.physics3.json`) + "已生成");
}
}
}
processFadeFiles('./');
import os
import json
def process_fade_files(dir_path):
for root, dirs, files in os.walk(dir_path):
for file in files:
if file.endswith(‘.fade.json’):
file_path = os.path.join(root, file)
# 读取原始文件
with open(file_path, 'r', encoding='utf-8') as f:
try:
fade_data = json.load(f)
except Exception as e:
print(f"解析错误 {file_path}: {str(e)}")
continue
# 准备 motion3 数据结构
motion3 = {
"Version": 3,
"Meta": {
"Duration": 0.0,
"Fps": 60.0,
"Loop": True,
"AreBeziersRestricted": True,
"CurveCount": 0,
"TotalSegmentCount": 0,
"TotalPointCount": 0,
"UserDataCount": 1,
"TotalUserDataSize": 0
},
"Curves": [],
"UserData": [{"Time": 0.0, "Value": ""}]
}
total_segments = 0
max_time = 0.0
# 处理动画曲线
for idx, curve in enumerate(fade_data.get('ParameterCurves', [])):
segments = []
curve_points = curve.get('m_Curve', [])
for point in curve_points:
time = point.get('time', 0.0)
value = point.get('value', 0.0)
mode = point.get('weightedMode', 0)
segments.extend([time, value, mode])
max_time = max(max_time, time)
total_segments += 1
if segments:
segments.pop()
motion3['Curves'].append({
"Target": "Parameter",
"Id": fade_data['ParameterIds'][idx],
"Segments": segments
})
# 更新元数据
motion3['Meta'].update({
"CurveCount": len(motion3['Curves']),
"Duration": max_time,
"TotalSegmentCount": total_segments,
"TotalPointCount": len(fade_data.get('ParameterIds', [])) + total_segments
})
# 生成输出文件名
base_name = os.path.splitext(file)[0].replace('.fade', '')
output_path = os.path.join(root, f"{base_name}.motion3.json")
# 写入新文件
with open(output_path, 'w', encoding='utf-8') as f:
json.dump(motion3, f, indent='\t', ensure_ascii=False)
print(f"已生成: {output_path}")
if name == ‘main’:
# 自动处理脚本所在目录
script_dir = os.path.dirname(os.path.abspath(file))
process_fade_files(script_dir)
input(“\n处理完成,按回车键退出…”)
试一试
抱歉,我尝试多次,无法有效提取,总是报错,麻烦分享一下still-anm-00007700未提取的文件夹和这个js文件,谢谢
util, 编译了一手可以了。通过网盘分享的文件:net8.0-windows-缝合怪-httpsgithub.comYSFCStudioPluginVerreleasestagv1.38.03-PluginVer.zip
https://pan.baidu.com/s/1tLY39qhNXv3SLycDsf_jZw 提取码: 0721
和上面那个一样的。
I saw in another post that they update the plugin to unpack live2d, I tested it on the files you sent me and it worked generating moc3, motion and poseI saw in another post that they update the plugin to unpack live2d, I tested it on the files you sent me and it worked generating moc3, motion and pose automtic.
post origin 提取游戏中的live2d遇到问题,求助大佬们 - #39,来自 luojun1