<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <configSections>
        <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
            <section name="AnimeStudio.GUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
        </sectionGroup>
    </configSections>
    <userSettings>
        <AnimeStudio.GUI.Properties.Settings>
            <setting name="displayAll" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="enablePreview" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="displayInfo" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="openAfterExport" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="assetGroupOption" serializeAs="String">
                <value>0</value>
            </setting>
            <setting name="convertTexture" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="convertAudio" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="eulerFilter" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="filterPrecision" serializeAs="String">
                <value>0.25</value>
            </setting>
            <setting name="exportAllNodes" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="exportSkins" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="exportAnimations" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="boneSize" serializeAs="String">
                <value>10</value>
            </setting>
            <setting name="fbxVersion" serializeAs="String">
                <value>3</value>
            </setting>
            <setting name="fbxFormat" serializeAs="String">
                <value>0</value>
            </setting>
            <setting name="scaleFactor" serializeAs="String">
                <value>1</value>
            </setting>
            <setting name="exportBlendShape" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="castToBone" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="restoreExtensionName" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="key" serializeAs="String">
                <value>147</value>
            </setting>
            <setting name="enableConsole" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="encrypted" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="selectedGame" serializeAs="String">
                <value>0</value>
            </setting>
            <setting name="enableResolveDependencies" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="assetMapType" serializeAs="String">
                <value>1</value>
            </setting>
            <setting name="collectAnimations" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="skipContainer" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="minimalAssetMap" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="modelsOnly" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="enableModelPreview" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="selectedCABMapName" serializeAs="String">
                <value />
            </setting>
            <setting name="enableFileLogging" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="uvs" serializeAs="String">
                <value>{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}</value>
            </setting>
            <setting name="allowDuplicates" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="loggerEventType" serializeAs="String">
                <value>30</value>
            </setting>
            <setting name="types" serializeAs="String">
                <value>{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}</value>
            </setting>
            <setting name="texs" serializeAs="String">
                <value>{}</value>
            </setting>
            <setting name="exportMaterials" serializeAs="String">
                <value>False</value>
            </setting>
            <setting name="guiTheme" serializeAs="String">
                <value>0</value>
            </setting>
            <setting name="lastUnityCNKey" serializeAs="String">
                <value />
            </setting>
            <setting name="enableHDR" serializeAs="String">
                <value>False</value>
            </setting>
        </AnimeStudio.GUI.Properties.Settings>
    </userSettings>
</configuration>