﻿source texture: 04177_4B8FA62E.png
atlas page: dw_xn13.png
atlas source: 05834_69CDE959.txt
skeleton source: 01484_1B50492F.txt
plist source: 05254_5EECB4BD.xml

The PACK mode=2 streams were decoded with the game native decoder. JSON, atlas and PNG files in this folder passed structural checks.
cocos_sprite_sheet.plist.xml is a separate Cocos texture description and is normally not required by Spine.


If the runtime/editor shows offset parts, try spine_source.atlas + spine_source.png; for editor import use images_source. These files preserve the original Spine atlas trim/offset metadata.
