source texture: 05324_603501D6.png
atlas page: dw_xn9.png
atlas source: 12359_D8DBEC45.txt
skeleton source: 07013_7F6CD069.txt
plist source: 09041_A16EDC8F.xml

The PACK mode=2 streams were decoded with the game native decoder. JSON, atlas and PNG files in this folder passed structural checks.
cocos_sprite_sheet.plist.xml is a separate Cocos texture description and is normally not required by Spine.


If the runtime/editor shows offset parts, try spine_source.atlas + spine_source.png; for editor import use images_source. These files preserve the original Spine atlas trim/offset metadata.
